1.0.4 is in Apple’s approval queue, and we should see it released within three or four days.
We tried to zap as many bugs as possible with this version. For example, it was possible to end up playing a game where your iOpponent had unlimited sonar pings. Also, a game could end up in a sort of limbo state if the other player chickened out.
We’ve also added a Chinese (Simplified) localization to this version, the first of what we hope will be a major expansion in the number of languages supported. Over the next few weeks, we plan to add French, Korean, Portuguese, Japanese, and maybe Russian.